GAME TESTING Syllabus COURSE SUBJECTS Historical Background, Rules of Testing, Bare Bones Bug Hunting Identifying Bugs, PIANoTV Why Testing is Important, FACT-BADI Game Team Overview Game Production Cycle Test Phases Testing Game Life Cycle Bug Categories Software Quality, Appraisal Documents, Quality Plans Overview of the Test Process, Lifecycle of a Build, Black box/White box, Testing by Numbers Testing Techniques – Test Trees Testing Techniques – Combinatorial Testing Testing Techniques – Test Flow Diagrams Testing Techniques – Cleanroom Testing, Modeling Player Behavior. Playtesting and Ad-hoc Testing Defect Triggers Testing Classification Elite Bug Hunting Entering Game Testing, Transcending Testing, Working Conditions and Demographics Future of Game Testing Finalize Test Plan – Final Project.